Alpha 5.0

Release date: December 12th, 2016

Alpha 5.0 Patch Notes
NEW FEATURES NOTABLE BUGFIXES KNOWN ISSUES & WORKAROUNDS
 * The multitool has been renamed the gauntlet, and now works differently: simply hold down the left mouse button and the gauntlet will fire repeatedly.
 * The hotbar now splits the four functions of the gauntlet and scanner into four separate slots.
 * Metal scrap deposits have been revamped completely, and should no longer suck.
 * The new shipyard makes its debut! Build your custom ship frame exactly how you want: tall and skinny or wide and flat, small and sleek or big and bulky, it’s all up to you.
 * Sails are now craftable and attachable to decks. A ship now only technically needs a core and a sail to fly, though you’ll definitely want to add a helm and a reviver. Pay attention to the direction of the wind!
 * Islands now contain lootable containers, where ancient schematics are now found.
 * Scraps of ancient writing can also be found, which players can collect and read in the new Codex tab. These also grant Knowledge when collected.
 * Islands now also have ancient Saborian databanks scattered around. Scan these for Knowlege, which you can use to specialize your character in the Knowledge tree tab of your character sheet.
 * The UI has seen another facelift, with tons of new icons, including distinct icons for different types of wood and metal.
 * Players can play as the male character now!
 * Characters are a lot more athletic now, and can rappel off walls and even do a bit of wall running if controlled well.
 * The grappling hook can retract quickly, pulling you in suddenly. You can trigger this move with Spacebar if your character is off the ground.
 * Players can now grapple to the shipyard dome.
 * The shipyard lock and ownership system has been simplified: The player who places it is the owner, but unused shipyards will become free to claim after a certain amount of time.
 * The player now starts the game knowing how to craft the wooden Scavenger’s Helm and Scavenger’s Atlas Core, and will have to learn the metal variants through gameplay.
 * The crossbow has been replaced by the pistol, which should be easier to aim with.
 * Lots and lots of new music and sound effects!
 * We’ve fixed most cases of the character exerting exceptional forces on physical objects: No more kicking eggs!
 * Fixed most ways of duping or losing inventory items, or overlapping them.
 * Hotbar should be a lot more accurate.
 * Characters no longer fall through islands or revival chambers while loading in.
 * Fixed most connection errors. If this still happens, restart the client and please let us know!
 * Placing explosives and lifters has been fixed.
 * Engines and helms can no longer be placed incorrectly.
 * Fortune no longer favors the bold when the bold try to glide through storms.
 * Fully destroyed objects now disappear from the world.
 * Occasionally ships could fall off a shipyard as soon as they finished crafting or even during crafting; this should no longer happen.
 * Game camera should no longer convulse and clip through objects, and should work better overall.
 * Reduced jittering of loose objects on ships.
 * When approaching islands, the client will briefly hang, often causing the character to get thrown off her ship.
 * Connection menu will sometimes lay over the in-game screen: Restart the client to fix.
 * Sometimes ships flip out when crossing some invisible world boundaries.
 * After using the crew beacon, your character can get stuck in mid-air, with a subtle loading circle overlay: If not fixed after 60 seconds, restart the client.
 * Ships rubberband when flying.
 * Sometimes interactions show considerable lag.
 * WiFi may incur problems: Best played on an ethernet connection for now.
 * Using explosives on metal scrap deposits will bug the deposit and prevent harvesting.
 * Trees sometimes duplicate when you chop them.
 * Logging in onto a moving ship may result in the ship having moved out from under the character by the time the character loads in.
 * The client will enter a ‘not responding’ state or crash occasionally: Restart the client to fix.
 * Ships are not reliably despawning upon the owners logging out.
 * Framerate sometimes drops severely when placing parts on ships.
 * Some islands, newly imported from the Island Creator, have missing environmental assets.
 * Fog/cloud cover is excessive.
 * When trying to repair full-health objects, “Item is damaged beyond repair” will incorrectly display.